![Battle Fantasia](https://kumkoniak.com/39.jpg)
Energy bars are represented with hit points, and attacks dish out numerical stats on every hit. Fantasia draws from RPG archetypes rather than the usual fisticuff folks.
![Battle Fantasia Battle Fantasia](http://104.236.151.57/wp-content/uploads/2017/10/356910_20171023134848_1.jpg)
Less familiar is the way the game handles character design. It’s a mish-mash of systems found in different fighting games, and together they work well – fighting fans will have dabbled with Fantasia’s systems so often in so many other games that Arc’s latest will come naturally.
![Battle Fantasia Battle Fantasia](https://www.wallpapers13.com/wp-content/uploads/2015/11/Wings_fantasy_art_battles_artwork_female_warriors_fan_1920x1080_wallpaper_Wallpaper_2560x1600-1920x1080.jpg)
Much of the time, combos are Street Fighter-style four or five hit affairs, but once charged, they tend to hit Guilty Gear levels of air-combo insanity. The real emphasis is on a slower, more tactical type of play than Guilty Gear, with full combo potential only available when your fighter is in Heat Up mode – burning up one super move bar and lasting only a very short time. Battle Fantasia isn’t really ‘simple’ so much as it is ‘traditional’ – all the motions for special moves are lifted from Street Fighter tradition, the parry system is borrowed from Street Fighter III, the combo system isn’t terrifyingly Guilty Gear-complex, and there are few enough characters that you can learn them all.
![Battle Fantasia](https://kumkoniak.com/39.jpg)